Fill from highest to lowest priority: protect P0 first, then P1, and so on. When time is tight, at least ensure P0 to output technically usable clips.
| # | Field | English ID | Priority | Layer | Character Budget | Rendering Effect |
|---|---|---|---|---|---|---|
| 1 | Director Instruction | director_instruction | P0 | Creative Intent | 50–80 | Overall style control, governs all fields |
| 2 | Constraint | constraint | P0 | Picture Base | 100–150 | Aspect ratio / resolution / format / frame rate |
| 3 | Baseline | baseline | P0 | Picture Base | 80–100 | Quality baseline words |
| 4 | Scene | scene | P0 | Space | 150–200 | Environment space description |
| 5 | Lighting | lighting | P0 | Space | 100–150 | Key/fill/color temp/ratio |
| 6 | Composition | composition | P1 | Cinematography | 80–120 | Shot scale + subject position + lines |
| 7 | Color / Tone | color_palette | P1 | Cinematography | 80–120 | Color grade + color temp + saturation |
| 8 | Depth of Field | depth_of_field | P1 | Cinematography | 60–100 | Focus + blur + layers |
| 9 | Camera Movement | camera_movement | P0 | Cinematography | 80–120 | Push/pull/pan/track/follow |
| 10 | Character | character | P0 | Character | 50–80 | Identity / posture / expression |
| 11 | Costume | costume | P2 | Character | 60–100 | Color / style / texture |
| 12 | Makeup | makeup | P3 | Character | 40–60 | Makeup / hairstyle details |
| 13 | Action | action | P0 | Character | 100–150 | Gesture / gait / gaze |
| 14 | Props | props | P2 | Props | 40–80 | Handheld / tabletop / background |
| 15 | Reference Photo | portraits | P0 | Quality | System-injected | Character reference path |
| 16 | Dialogue | dialogue | P0 | Narrative | As needed | Lip sync |
| 17 | Timeline | timeline | P1 | Schedule | 150–200 | In-shot blocking |
| 18 | Emotion | mood | P1 | Render | 30–50 | Emotion keyword |
| 19 | Pacing | pacing | P2 | Render | 60–100 | Shot speed + urgency |
| 20 | Transition | transition | P3 | Transition | 30–50 | Connection to next shot |
| 21 | Audio | audio | P2 | Audio | 60–100 | Ambient + music |
| 22 | Negative Constraint | negative | P0 | Quality | 200–300 | Exclusions |
| 23 | Brightness Constraint | bright_constraint | P1 | Quality | 50–80 | Prevent dark scenes |
| 24 | Character Constraint | character_constraint | P1 | Quality | 50–80 | Prevent multiple chars / clones |
| 25 | Character Consistency | consistency | P0 | Quality | 50–80 | Cross-shot character consistency |