Chapter 6 · P0×2 / P2 / P3

Character Layer: Character · Costume · Makeup · Action

Controls how the human subject is presented. Missing two P0 fields directly causes the subject to be absent or the behavior to feel hollow.

CharactercharacterP0

Defines who is in the frame and what they look like; the anchor of the character layer. Forms a dual text-and-image anchor with reference photos.

Three dimensions (who—how they stand—what expression):

DimensionElementStandard ExampleCommon Mistake
IdentityName / Age / Body Type / Face Shapea 35-year-old East Asian male, medium build, oval faceOnly the character name, missing body type and face
PosturePose / Orientation / Center of Gravitystanding upright, facing camera three-quarter view, weight on left legOnly writing standing vaguely
ExpressionEyes / Mouth / Eyebrows described separatelycalm and focused eyes, slight natural smile, relaxed browsUsing only a single word like happy
Avoid single abstract words for expressions; use part-by-part descriptions (e.g., eyes slightly downcast, corners of mouth turned down are far more precise than sad).
CostumecostumeP2

Layered description (outer→inner, top→bottom, main→accessories); each layer must include type + color, with material added for key layers.

Good example: charcoal gray wool overcoat, white spread-collar dress shirt, navy straight-leg trousers, black leather oxford shoes

Weak example: formal business attire in dark colors — too vague, no specific color, no shoes or accessories. Quality check must verify outerwear, inner layer, bottoms, and footwear.
MakeupmakeupP3

Covers facial makeup, hairstyle, and overall grooming impression. Although P3, it is critical in specific scenes (medical roles need clean and professional appearance, minimal makeup).

Male business: clean and natural-looking skin, neatly styled short black hair, clean-shaven, professional and polished appearance

Female everyday: natural makeup with light foundation, shoulder-length hair loosely styled, subtle lip color, fresh and approachable look

ActionactionP0

Brings the character to life, including four dimensions: main action, hand gesture details, gaze direction, and body language. Vague descriptions like doing something cause random movements.

TypeMain ActionSupporting ActionGaze
Walkingwalking toward the cameranatural arm swing, steady gaitlooking straight ahead
Gesturegesturing with handsfingers slightly spreadlooking toward the listener
Holdingholding a tablet in left handgrip relaxedglancing at the object
Sittingsitting upright in office chairhands resting on desklooking directly at camera
Coordinate with dialogue timing: when there is speech, actions should avoid covering the mouth (hand over mouth, chin stroke, large head turns), and gaze should match the dialogue target. Keep movements restrained during speech; allow bigger motion in non-dialogue scenes.